Current Version: 4.3.4.5
Categorized by Importance to Lore
Ordered from Newest (latest version) to Oldest (first version)
Planet & Canon Terms:
[4]
4. x. x. x
+ integrated geology.
Magical elements were mapped onto Argo’s solar system and used to extrapolate ecology across the continents.
Evolution of maps for Argo’ (spanning various periods in its history) is ongoing.3. x. x. x
Astronomy.
Charts were drawn to envision the spatial movements and influences of twin stars (suns) and twin moons on the planet of Argo’.2. x. x. x
Argo’ Realm.
A full, earth-scale planet was designed, complete with five primary continents.1. x. x. x
Arrgoh’.
A pair of islands acted as settings for homebrew Pathfinder campaigns. Everything else in the world was hypothetical.
Mythology
[3]
x. 3. x.x
Divine & Fae integrated.
“Divine” and “Fae” are set as expressions of “Polarity” for all of reality. (Divine power pushes outward to influence. Fae draws inward to influence.)
Specifics are currently being nailed down as the writing progresses.x. 2. x.x
Eldretch and Esoeldric.
Etymology for Gods of Order and Creatures of Chaos (Divine vs. Arcane) was loosely decided, but proves too obscure for common use.
Four Fae Archetypes are determined (Phoenix, Gryphon, Dryad, Dragon).x. 1. x. x
Dragons and Divines.
True Dragons were set as near equals and eternal rivals to Divine Creatures (including gods).
Physics
[4]
x. x. 4. x
Quantum Metaphor.
The Four “Forms” of Reality were integrated and explained as differences in the fundamental relationship between Matter and Energy.
These truths exist at the level of Quantum Mechanics or String Theory, yet maintain a profound influence on the entire universe system.x. x. 3. x
Arcane Wellsprings.
The various forms of matter, energy and magic between them were reimagined in relation to four fundamental forces of the universe: “Aura,” “Life,” “Vitality” and “Force.”
This streamlined magic immensely, eliminating the need for a lot of arbitrary decision-making by the author.x. x. 2. x
E-M Conversion (static).
Magic was reimagined as a means of forcing Matter and Energy to combine or convert one to another.x. x. 1. x
D&D (5e) Reduction.
Original design was based on the author’s attempts to imagine Dungeons & Dragons and Pathfinder at the level of particle-physics.
Elemental Magic
[5]
x. x. x. 6
Magic as Technology.
Further solidified names and placement of Elements.
First connections made between Earth’s technology and Sky Magic.x. x. x. 5
Integrated Conversions.
Elements were re-balanced and shifted to match updated physics, including their relationships to The Four Forms.
x. x. x. 4
Keywords.
Important words were sought out to anchor the author’s intent for each element.
x. x. x. 3
Body Centers.
The Four Arcane Wellsprings and the elements between them were connected to the Body Centers of Head (Aura), Heart (Life), Gut (Vitality) and Spirit (Force).
Each element was also imagined according to an important center of human body processes (WIP).x. x. x. 2
Pyramid of Elements.
Many attempts at diagramming magic settled into a four-pointed figure which corresponded to Arcane Wellsprings and the elements between them.
The 6 Lines between elements were set in conjunction with the 6 traditional ability scores of D&D and Pathfinder, with 2 elements per ability.x. x. x. 1
Ethereal vs. Primordial.
Early conceptions of “The Elements” split them into “Primordial” elements (like Earth or Fire) and Ethereal
